Review · COPENHAGEN TOURS
Outbreak Escape Room
The cure is waiting, but time is not. Copenhagen’s Outbreak Escape Room turns a deadly pandemic story into a team puzzle lasting 75 minutes, longer than the usual escape-room session. I like the private room setup, which keeps your group together, and the dedicated game master, who can guide you when the clues get stubborn.
The extra game time is a real plus, especially for first-time players who need a few minutes to understand how escape rooms work. I also like the theatrical touches, including a cloak used during the introduction and a team photo sent afterward. The main drawback is the fixed, non-refundable booking policy, so you need to be certain of your date and start time before paying.
In This Review
- Key points about Copenhagen’s Outbreak Escape Room
- A pandemic mission with more time to think
- What happens at Aldersrogade 6A
- Why the private room matters
- The game master can make or break the session
- How challenging is Outbreak?
- A good choice for families, friends, and work groups
- Is the price good value?
- Timing, tickets, and a firm cancellation rule
- What the strongest praise tells you
- Who should book Outbreak?
- FAQ
- Where does Outbreak Escape Room take place?
- How long does the experience last?
- How many people can join a private room?
- Can large groups play at the same time?
- Is the experience offered in English?
- Are children allowed to participate?
- Is parking included?
Key points about Copenhagen’s Outbreak Escape Room

- A 75-minute escape game: You get 25 percent more game time than a standard escape-room session, with the full visit lasting about two hours.
- A race to complete a cure: Your team works through a pandemic-themed mission aimed at saving mankind.
- Private play for up to six people: Only your group participates in the room, making it a good pick for friends, families, and work teams.
- Part of a large escape-room setup: Ten identical rooms can operate at once, allowing groups of up to 60 people to play simultaneously.
- A helpful game master: Hosts such as Kassandra and Lasse have earned particular praise for patience, encouragement, and keeping the mood fun.
- Useful Copenhagen logistics: The venue is near public transportation, has mobile tickets, and offers street parking at DKK 9 per hour.
A pandemic mission with more time to think

Outbreak gives you a simple but effective goal: finish the cure that can save mankind from a deadly pandemic. That story gives the puzzles a reason to exist, instead of making you solve unrelated locks simply because they happen to be in a room.
The game itself lasts 75 minutes. That matters. Many escape rooms give you 60 minutes, and that hour can disappear quickly once your group spends time learning the room, dividing tasks, and deciding which clues actually belong together.
Here, you have an extra quarter-hour to recover from a slow start. That does not make the game easy, but it gives a mixed group a fairer chance to make progress. If one person in your party has played several escape rooms and another has never tried one, the longer format may help keep the experience enjoyable for everyone.
The total visit lasts about two hours. That includes the introduction, the game, and the ending. Plan for the full time rather than treating the 75-minute figure as the entire appointment.
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What happens at Aldersrogade 6A

You meet at Aldersrogade 6A in Copenhagen’s 2100 postal district. The venue is near public transportation, which is the sensible way to arrive, particularly if you are visiting Copenhagen without a car.
Street parking is available at DKK 9 per hour, but parking costs are not included. Since the visit lasts around two hours and you may want a little arrival time, you should factor that charge into your budget if you drive.
The experience begins with an introduction from your game master. This opening helps set the tone and explains what you need to know before the clock starts. One small theatrical detail from the experience is a cloak used during the introduction, which helps turn a practical briefing into part of the story.
After the briefing, your private group enters the room and begins the 75-minute mission. At the end, you receive a team picture that is sent to you. That is a nice extra, especially for a birthday, office outing, or family activity, since it gives you something more lasting than the memory of arguing over a puzzle.
The activity ends back at the same meeting point. There is no separate transport between stages, and the experience has only one listed stop, the escape room by Midgaard Event.
Why the private room matters

Your group gets its own room, with no strangers added to the team. That changes the feel of the activity in a useful way.
Escape rooms require quick communication. You need to say what you found, listen when someone has a theory, and avoid hiding useful information simply because you think it is obvious. A private room lets you make mistakes, celebrate small breakthroughs, and work at your own pace without worrying about another group judging your performance.
The room is designed for up to six people. That is a good working size for most groups. With six, you can split up to examine different clues, but you are still close enough to share information. With fewer players, each person will have more responsibility, and you may have less spare capacity when two puzzles need attention at the same time.
The wider Outbreak setup contains ten identical rooms. Up to 60 people can play at once. This makes the experience especially practical for larger company groups, school groups, or celebrations where several teams need to take part at the same time. Your own booking remains private, but the venue can handle a much larger event around you.
The game master can make or break the session

A good escape-room host does more than explain the rules. The host sets the mood, watches your progress, offers help at the right moment, and makes sure confusion does not turn into frustration.
That human touch is one of Outbreak’s strongest features. Kassandra receives repeated praise for being patient, helpful, and encouraging. Her support was especially useful for a large group that arrived late, and she waited kindly rather than turning a small delay into a bad start.
Kassandra also helped younger children feel comfortable during the game. A family with children aged three and six found the theme and puzzles enjoyable, with the host helping the children take part and have a good time. That does not mean every child that age will follow the whole game, but it does show that the host can adapt the atmosphere for families.
Lasse is also singled out for doing a good job, with the cloak adding to the fun. These details suggest a relaxed presentation rather than a cold, purely mechanical handover of instructions.
You should still expect the group to do the real work. A game master can give hints, but the satisfaction comes from connecting the clues yourself. If you want an escape room with no assistance at all, you may find the guided format less appealing. For most groups, though, timely help keeps the session moving.
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How challenging is Outbreak?

The available information does not give a formal difficulty rating, so I would not promise an easy or expert-level game. The strongest clue comes from the experience itself: one group felt it needed another 30 minutes to solve it, while still calling the session one of the best escape rooms they had tried.
That points to a game with genuine challenge. You may not finish the cure in time, and that is worth knowing before you book. Escape rooms are not only about winning. A well-designed puzzle can still be satisfying when the clock runs out, provided the clues feel fair and your team has had a chance to make progress.
The 75-minute limit gives you more breathing room than a standard session, but you still need a plan. Divide the room’s information among the group, speak up when you find something, and do not let one person control every decision. The comments about hidden skills appearing during the game are especially relevant for work teams. You may discover that the quiet person is excellent at spotting patterns, while the confident problem-solver is better at organizing the group.
For a team outing, that makes the activity more useful than a simple evening of entertainment. You get shared pressure, a clear goal, and a reason to communicate. Just keep the stakes friendly. Nobody needs a workplace puzzle to become a workplace dispute.
A good choice for families, friends, and work groups

Outbreak suits several kinds of groups, but each will experience it differently.
Families should appreciate the private room and the host’s ability to make children feel at ease. Children must be accompanied by an adult. Because the game involves puzzles and a time limit, younger children may enjoy the costumes, story, and group activity even if adults handle many of the harder steps.
Friends get the classic escape-room appeal: shared clues, quick decisions, and plenty of chances to discover who stays calm when the countdown is running. The pandemic theme gives the group a clear mission, while the team photo provides a lighthearted ending.
Work groups may get the most practical value from the format. Six people can form a compact team, while the ten-room setup allows a much larger organization to attend together. You can compare results afterward, but remember that every team plays in an identical room, so the contest will depend on communication and timing rather than different challenges.
The activity is offered in English. That makes it suitable for international groups visiting Copenhagen, though the puzzles themselves may still require careful reading and discussion in English. If anyone in your group is not comfortable with English, consider that before booking.
Is the price good value?

The listed price is $356.71 per group of up to six people. At full capacity, that works out to roughly $59.45 per person for a private, two-hour experience. A smaller group will pay more per person, so the value improves as you fill the room.
The price includes a private escape room, a dedicated game master, and a picture of the teams sent to you. Alcoholic drinks are not included, though they are available to buy. Parking is also extra.
I see the best value for a group of five or six people, especially if you want an activity that gives everyone something to do for a substantial part of an afternoon or evening. The 75-minute game helps justify the price because you are not paying for a short, rushed session.
For two or three people, the cost per person is higher, and the room may require more from each player. That can be fun if you like a demanding puzzle, but it may not be the best value if you are simply looking for a casual activity.
The team picture and the host-led introduction are small additions, not reasons alone to book. The real value is the private format, longer playing time, and chance to spend two hours doing something active together.
Timing, tickets, and a firm cancellation rule

You should provide your preferred start time in the special requirements box when booking. Confirmation arrives within 48 hours, subject to availability, so do not assume your preferred time is final until the booking is confirmed.
The ticket is mobile, which keeps arrival simple. You can show it on your phone rather than needing a printed voucher.
The cancellation policy deserves careful attention. This experience is non-refundable and cannot be changed for any reason. If your plans are uncertain, wait before booking. If you are arranging a company outing or family event, confirm everyone’s availability first.
Children need an accompanying adult, and most people can participate. The activity is near public transportation, but no specific transit line or walking time is provided, so check your route to Aldersrogade 6A before setting off.
What the strongest praise tells you
The most consistent positive point is the staff. Kassandra is repeatedly praised for being helpful, patient, professional, and fun. That is important because even a clever room can feel flat if the introduction is rushed or the hint system is unhelpful.
The second strong point is the atmosphere. The cloak, room decoration, and pandemic story help the experience feel like an event rather than a collection of padlocks. You get a beginning, a mission, a countdown, and an ending.
The third is the challenge. The puzzles are described as interesting and demanding enough that one group wished for another 30 minutes. That is a good sign for experienced escape-room players, though beginners should be ready for moments when the answer does not come quickly.
The family feedback adds another useful detail. The host can help younger children feel included, which gives parents a better chance to enjoy the game rather than spending the entire session managing nerves or confusion.
Who should book Outbreak?
Book it if you want a private, English-language activity with a clear story, a longer-than-usual game, and a strong human guide. It is particularly well suited to groups of four to six, families with an adult present, and companies that need several teams to play at once.
Think twice if your plans may change, your group dislikes timed puzzles, or you want a guaranteed victory. The fixed cancellation policy leaves little room for uncertainty, and the challenge may run beyond your team’s comfort zone.
For most groups, Outbreak offers good entertainment value in Copenhagen. You get a 75-minute mission, two hours at the venue, a private room, and hosts who appear to care about the experience rather than simply starting the clock. Bring a cooperative attitude, arrive ready to communicate, and accept that the cure may escape you before you do.
FAQ
Where does Outbreak Escape Room take place?
It takes place at Escape Room by Midgaard Event, Aldersrogade 6A, 2100 København, Denmark.
How long does the experience last?
The escape-room game lasts 75 minutes. The full experience, including the introduction and ending, lasts approximately two hours.
How many people can join a private room?
A private room accommodates up to six people.
Can large groups play at the same time?
Yes. Outbreak has ten identical rooms and can accommodate groups of up to 60 people playing simultaneously.
Is the experience offered in English?
Yes. The experience is offered in English.
Are children allowed to participate?
Yes, but children must be accompanied by an adult.
Is parking included?
No. Street parking is available at DKK 9 per hour, but parking costs are not included.
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